Whats the Difference Between Original and Easy on Black Ops 2
In most games in the Call of Duty series there are four difficulty levels in the campaigns (four more introduced in Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, and Call of Duty: Modern Warfare). Each is different, with Recruit being the easiest and #YOLO being the hardest.
Recruit
- "For players new to first person action games"
- — In-game description
- Main article: Recruit
Recruit is one of the five difficulty settings in the Call of Duty series. It is the easiest of the five difficulties, as the player takes small amounts of damage from most weapons and the AI is generally inaccurate. This difficulty is recommended for players new to the First Person Shooter genre.
Over the course of the series, this difficulty mode has had different names. In Call of Duty and Call of Duty: United Offensive, it is called "Greenhorn" and in Call of Duty: Finest Hour, Call of Duty 2: Big Red One, Call of Duty 2 and Call of Duty 3 it is called "Easy".
Regular
- "Your abilities in combat will be tested."
- — In-game description
- Main article: Regular
Regular is one of the difficulties in the Call of Duty series. It can generally be considered the "normal" difficulty setting as it is slightly harder than Recruit, but easier than Hardened and Veteran.
Hardened
- "Your skills will be strained."
- — In-game description
- Main article: Hardened (difficulty)
Hardened is one of the difficulty settings in the Call of Duty series. It is harder than Recruit and Regular but easier than Veteran. Playing on Hardened mode allows players to achieve many of the trophies and achievements that can only be obtained by playing on the harder difficulties, without actually playing on Veteran.
Veteran
- "You will not survive."
- — In-game description
- Main article: Veteran (difficulty)
Veteran is one of the difficulties that are in the Call of Duty series. The player will find they will take much more damage and have very low health, with enemies having increased accuracy and deadly reaction time.
Realistic
- "Brutally difficult and entirely unforgiving."
- — In-game description
- Main article: Realistic
Realistic is a difficulty featured in Call of Duty: Black Ops III, the hardest difficulty of the game. In Realistic, the player will only have a very little amount of health. They will die by one shot or explosion. The AI is said to be independent in this level and is generally more aggressive and smarter than on Veteran.
Specialist
- "Manage your health and inventory in order to survive. Only Elite Specialist accept this challenge."
- — In-game description
- Main article: Specialist (Difficulty)
Specialist is a difficulty featured in Call of Duty: Infinite Warfare, this is the second hardest difficulty in the game. In Specialist the player only has a little health. Health can only be regenerated by nano shots, helmets will need to be replaced. Getting shot in any part of the body affects your movement and shooting.
#YOLO
- "No checkpoints, no room for error, no mercy."
- — In-game description
- Main article: YOLO
#YOLO is a difficulty featured in Call of Duty: Infinite Warfare, and is the hardest difficulty of the game. The #YOLO difficulty is very similar to Specialist difficulty, having roughly the same mechanics in terms of damage and weapons. The key difference however, is that if the player dies, they will have to start the entire Campaign over.
Realism
- "Veteran with limited HUD."
- — Call of Duty: Modern Warfare description.
- "The most challenging experience.
Enemies are lethal with deadly accuracy. The ultimate test of skill for coldblooded players." - — Call of Duty: Black Ops Cold War description.
- Main article: Realism
Realism is a difficulty featured exclusively in Call of Duty: Modern Warfare and in Call of Duty: Black Ops Cold War, and is the hardest difficulty of those games. The Realism difficulty is virtually identical to Veteran difficulty in terms of damage and weapons, but a majority of the HUD display (Gun display, grenade slots, ammunition value, etc.) is absent, along with any friendly NPC nametags.
Difficulty In Other Modes:
Call of Duty: Black Ops Zombies
The mobile version of Call of Duty: Black Ops features Easy, Normal, and Hard difficulties, each affecting the aggressiveness of Zombies; on Easy, Zombies won't appear to sprint until later rounds, and on Hard, Zombies will begin to sprint at much earlier rounds.
Call of Duty: Black Ops II Zombies
- "Feeling tired or rundown? Try reducing the difficulty."
- — In-game description
Call of Duty: Black Ops II features two separate difficulties for Zombies, those being "Easy" and "Original." On Easy, fewer Zombies will appear to sprint at full speed (with the exception of Zombies chasing after the bus on TranZit and the Tank on Origins). Easter Eggs cannot be completed while playing on Easy. Easy difficulty can only be played on Local, system link/LAN, and Custom Games.
Call of Duty: Ghosts - Extinction
Casual: The number of Cryptids that appear are reduced by 50%, their health is also reduced by 50%. Cryptids are not as aggressive as before the patch, players will take less damage as a result. Players also spend less money by having to use their abilities less often (the prices are still the same and it's the frequency of using them to resupply/re-armor that allows players a full bank most of the time in this difficulty). Playing on Casual, however, does not count towards leaderboard placings; scores won't be posted, escapes will not count. But, the number of Cryptids the players kill will still count towards the 10,000-weapon-kill operation and still earn the Multiplayer patch. Additionally, escaping while using a Relic will also still count towards the background challenges. A recent update made a casual playlist online, with rotating maps.
Regular: This difficulty is essentially the way the mode has been played before the patch.
Hardcore: The crosshairs on the player's HUD is removed, the Cryptids are more aggressive and skill points are not earned for destroying hives. Ricochet friendly fire is also turned on. Substantially more difficult enemies appear to spawn much earlier on. Players tend to be faced with Hunters on the very first hive. Specifically on Point of Contact, within the first area, players come face to face with large numbers of Meteors/Seekers. A recent update made on online hardcore playlist, with alternating maps.
Call of Duty: Black Ops 4 - Zombies
Casual: Player starts with 250 health (5 hits).
Normal: Player starts with 200 health (4 hits).
Hardcore: Player starts with 150 health. (3 hits).
Realistic: Player starts with 50 health. (1 hit).
Source: https://callofduty.fandom.com/wiki/Difficulty_Levels
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